To a social employee who has labored commonly in a clinical and nursing atmosphere, this can be a nice step forward. Counselors probably want to maintain this quintessential paintings shut at hand. Doka, PhD writer, Counseling people with Life-Threatening disease "By taking a lifespan view, this booklet fills a niche within the literature on loss and grief and takes concept and perform in new and invigorating instructions. The old research of grief conception from vintage to postmodern is fascinating analyzing and crucial for a whole knowing of grief and loss in sleek society.
With this booklet, scholars and practitioners will find out how grief is stimulated through organic responses to emphasize, mental responses to loss, in addition to social norms and aid networks. The authors make the most of a developmental framework, as each one point of improvement from infancy via outdated age is addressed in 4 methods: studies general developmental concerns, skills, and demanding situations for the age in query Analyzes how members of every age do something about critical lack of an important different, and the way they might event life-threatening disease themselves Examines how major others react to and mourn the loss of life of somebody in that age diversity Identifies the normative losses anyone is probably going to adventure, and addresses protecting and dicy methods of dealing with these losses The authors evaluation vital grief theories, akin to postmodern and twin method idea, and talk about present issues in grief, together with carrying on with bonds, that means making, ambiguous loss, and disenfranchised loss.
With the aid of this booklet, practitioners and scholars of grief counseling can learn how to support sufferers of every age keep in mind that loss is on the center of existence and development. Now there's a hand to carry Now for thse who face the demanding situations of surprising loss of life, there's a hand to carry, written by way of ladies who've skilled unexpected loss.
This up-to-date version of the best-selling bereavement vintage will contact, convenience, uplift and console. Authors Brook Noel and Pamela D. Blair, Ph. Featured on ABC international information, Fox and buddies and lots of different exhibits, this booklet acts as a touchstone of sanity via tough occasions. I Wasn't able to Say so long covers such tough issues because the first few weeks, suicide, dying of a kid, childrens and grief, funerals and rituals, actual results, murder and melancholy.
New fabric covers the original situations of loss, males and women's grieving types, faith and religion, myths and misunderstandings, I Wasn't able to Say see you later displays the moving face of grief. Tapping their own histories and drawing on a number of interviews, authors Brook Noel and Pamela D. D, discover unforeseen dying and its position within the cycle of lifestyles.
I Wasn't able to Say see you later offers survivors with a rock-steady anchor from which to climate the hurricane of discomfort and start to rebuild their lives. Helen Fitzgerald, writer of The Grieving baby, The Mourning guide, and The Grieving teenager This ebook, through ladies who've performed their homework on grief Oustanding references of the place to determine different aid.
George C. Kandle, Pastoral Psychologist ultimately, you could have stumbled on a pal who cannot purely clarify what has simply happened, yet can take you through the hand and lead you to a spot of therapeutic and private progress. The Rebecca assessment For these facing the lack of a friend, or if you are looking to aid anyone who's, this can be a hugely urged learn.
Midwest e-book Review. Read more Now for thse who face the demanding situations of surprising demise, there's a hand to carry, written by means of ladies who've skilled surprising loss. This up to date version of the best-selling bereavement vintage will contact, convenience, uplift and console. Featured on ABC global information, Fox and neighbors and plenty of different indicates, this publication acts as a touchstone of sanity via tricky occasions.
I Wasn't able to Say so long covers such tough themes because the first few weeks, suicide, dying of a kid, little ones and grief, funerals and rituals, actual results, murder and melancholy.
New fabric covers the original situations of loss, males and women's grieving kinds, faith and religion, myths and misunderstandings, I Wasn't able to Say see you later displays the transferring face of grief. Tapping their own histories and drawing on a variety of interviews, authors Brook Noel and Pamela D. And snow — actually, tiny particles of glitter. Shaking these 21st century snowglobes opens a view into a tiny world of engaging stories, moments, and landscapes.
The snowglobes marry the nostalgic form of the classic tourist tchotchke with custom electronics, creating dreamlike environments in a miniature crystal ball. The project was awarded the prestigious New Technology Art Award in , an international biennial award recognizing the best in technology-based art.
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Current versions include a virtual journey across the Golden Gate Bridge, a cross-country road trip, a night sky of Fourth of July Fireworks, a walk through the Rose Garden at Golden Gate Park, and a time-lapse film of how artists have rendered the eye from the cave paintings to the present. The Crystal Ball Series features evocative storytelling using the iconic form of the crystal ball. Peer into these works to view immersive stories, strange landscapes, and momentary glimpses of dreamlike journeys.
The crystal balls marry the traditional form of the classic crystal ball with custom electronics and high-definition video. One current edition includes a detailed journey over the pearly surface of the moon and the mosaic landscapes of earth using actual footage from NASA , and another evokes an unexpected flight through stormy weather. The spheres evoke an immersive virtual world through gazing down into them. The Kaleidoscope Series features short films of journeys and landscapes arranged into a grid of multiplied synchronized moving images.
Piles is a durational video performance piece about bodies. It consists of a collection of over 22 hours of video recordings, livestreamed on Twitch, of the piling up of dead or unconscious bodies in seven different video games. The piece programmatically switches between and juxtaposes these videos, calling attention to how different video games conceptualize, and enforce, their inherent views on death and the body. Ganbreeder is a massively collaborative online image-making tool powered by generative adversarial networks.
Ganbreeder approaches creativity as an explorative dialogue between human, computer, and community. Thousands of users have collaborated on millions of images, each of which results from many individuals contributions. An interdisciplinary exploration of the philosophy of mathematics, collective wisdom, and group intelligence, these works bring the surreal to the surface of the mundane while asking us to consider our interstellar nostalgia and other quintessential questions of the human condition.
Is Augmented Reality offering a new narrative for artworks? How might artists use this invisible, digital layer to extend creative possibilities? How will viewer interactions within this layer shape the future of the public and private experience of art? In this exhibition, Artivive considers these questions together with Stochastic Labs artists…and festival goers. The Skycolor project explores the digital capture of real experience.
Specifically, we are attempting to capture the quantifiable as well as the ineffable qualities of California daylight as observed through the window of Stochastic Labs over the course of a summer.
We are experimenting with the temporal and luminous aspects of capturing and reproducing light, visualizing temporal data, and investigating what perceptual qualities digital sensors will destroy, and what qualities they can enhance. To date, the conversation around CRISPR has largely focused on its exceptional potential to cure challenging diseases such as HIV and malaria or doomsday scenarios of epic proportions.
Meanwhile, the scientists developing this radical and compelling technology face a much more nuanced set of investigative and social concerns. Press 1 to be Connected presents the telephone as a medium for bio-surveillance and the transmission of biometric data.
Inspired by the punched cards of a Jacquard loom, Automation 1 punches patterns of holes into paper. The underlying data are the genetic sequences most likely to be modified in future humans.
Automation 2 uses a Jacquard loom to automatically weave the data patterns from these genes into long tapestries. CRISPaper revisits the ancient Eastern craft of paper-making in light of current bioengineering techniques developed in Western labs.
As the research and design of CRISPR -altered crops currently aims for sustainable agriculture in the developing world, the artist asks us to consider what that notion of sustainability might mean for each of us by drawing on the fragility of paper as metaphor. The average human blinks every seconds. The primary reason for this is thought to be physiological, but recent science has demonstrated a range of associations to perceptual, communicative, and cognitive function as well.
Marie-Laure Ryan: Narrative and the Split Condition of Digital Textuality
In the era of hyperconnectivity, constant content, and potentially infinite simultaneity, human attention reveals itself as a fixed resource. Consequently, the choices we make around its allocation become increasingly fundamental to who we are. On a large screen, live video is pulled from over one hundred hour webcams around the world to create a real-time, spontaneous cinema experience.
Filmmaker Vero Bollow tells stories about science, technology, and the idiosyncrasies of the human spirit. In , she founded Stochastic Labs to support pioneering creative ventures in the San Francisco bay area.
She is also the director of the Minerva Foundation. Artivive AT is creating an entirely new medium for artists around the world: augmented reality. The AR platform is currently used by museums and 20k artists on three continents.